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Old 11-21-2008, 08:22 AM   #4 (permalink)
BenLevy3
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Quote:
Originally Posted by detz View Post
Sounds pretty basic, I would use option 1. If I were to make a board game or something didn't didn't have a ton of animation i would stick with Quartz because to me it's easier. Check out my game(sig) that was done in quartz so if that can handle it your game should be fine. :-)
detz, Thanks for the feedback. Did you use UIImageViews for your sprites in your game? The touches example is a good reference.

The reason I am concerned is that I created a calendar type control using UIButtons, but it takes a long time (relatively speaking) to create the view.
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