Yes, it's doable. I've done this, ported stuff that uses SDL (check out skyrails, I used that things' graphics lib), and c++ works pretty flawlessly.
OpenGL ES has a few quirks which make it different, and porting texture loaders from CrashLanding app takes a while though. CrashLanding app's sound library is actually writtein in c++, you should take a look at that.
All you need to get c++ working is just change the file type into objcpp, once you got the file in xcode. Don't even have to rename it to .mm or whatever.
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