I'll be be null until after; that's normal. If it's still null during gameplay, while you see it on the screen, then either it's not connected to the image in interface builder or, less likely, you set it back to nil somehow.
Post your .h file for this class - In the code you've posted you've switched back and forth between the names "lightsabergreenImage" and "lightsabrgreenImage" - I wonder if you misspelled it in either the variable or the property.
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