Quote:
Originally Posted by msencenb
While I personally haven't ported anything to Android I would think that an ad-supported app would pull in more money on the android market right now because (as mentioned earlier) Android users just don't seem to be willing to pay for apps.
Just my 2 cents... I hope someone can provide some hard data though would love to hear it.
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I was thinking of porting my game because it uses c++/opengl and should be easy to port. But then learning more about Android put me off:
1) there is no openal - making porting a bit more tricky
2) The licencing server puts dependancy on being connected to network.
3) fragmentation: dozens of devices on market, all with different characteristics and quirks
4) They charge you the transaction fee when customer returns app
5) No promotion codes
6) Very poor information about market (no equivilant to AppAnnie or good forums like this one)