My buddy Andreas also released a free version of his game, with identical results as yours. Sales did not increase - at least not so much that you could see the effect. The free version itself went very well as yours' did as well.
So, my bottom line is: The free Versions are enough for the casual players. They just don't need more than one or two levels which they can play over and over again as they wait 5 minutes for the bus or something else.
Also, judging from the comments not only in the app store but also for free(!!) videos in iTunes people are never satisfied and most people want everything for free - with sugar on top! I can't help but get the impression that most people think all apps are done by Apple and since they all paid for the iPod/iPhone they think they should get everything else for free. Let's make a product out of it - like, call it "Comes with Music, Games, all Apps you ever want and more..." and sell with every iPod and every Dev get's a 1% share or something:-)
Ok, before I get on with this song you all now by heart allready ;o) : My decision is I will never release another free version as a demo. Instead I will release my software free for the first week or something or make a little promotion based on sales but that's it.
Last edited by Software-Diner.de; 10-15-2008 at 12:24 PM.
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