Quote:
Originally Posted by Raphael
Thank you, that sounds pretty much like what I am looking for. I have an example of what kind of stuff I want to draw, it looks like this: http://staging.rwichmann.com/openglexample/example.jpg
So I guess the solution of saving old states and drawing them in every frame is too much processing overhead. Its more like keeping everything I've already drawn and like you said, applying a shade prior to draw new stuff or draw a color over all with low alpha.
My problem is now: How to write that in OpenGL ES? Do you have a code snippet or something like that I could experiment with?
Thank you,
Raphael 
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try apple's opengl sample project to get you started. also look at jeff la marche's blog or do another search for opengl es help. this is gonna take a lot of learning and practicing.