Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum

View Single Post
Old 07-29-2010, 06:15 AM   #1 (permalink)
Raphael
Registered Member
 
Join Date: Oct 2009
Posts: 15
Raphael is on a distinguished road
Default How to do this FadeOut Effect with openGL on iPhone?

Hello,

I'm playing around with the GLPaint Example from Apple.
GLPaint

But I don't know how to create an effect which fades the already drawn stuff out. I created an example in Flash which shows the effect I'm looking for: Flash Example

In Flash I'm drawing a texture on a BitmapData and in every frame I'm adding a ColorTransform to the BitmapData which fades out the old drawn data.

I guess there must be a similar solution in openGL. Something with the renderBuffer or frameBuffer but I didn't find any solution.

Do you have an idea, tip, hint?

Thank you, Raphael
Raphael is offline   Reply With Quote
 

» Advertisements
» Online Users: 357
13 members and 344 guests
AlanR917, AyClass, blakeart113, Domele, esoteric, ilmman, ipodphone, Kirkout, martianflash, Newbie123, Objective Zero, olivia325, Sesio
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,566
Threads: 94,081
Posts: 402,751
Top Poster: BrianSlick (7,990)
Welcome to our newest member, blakeart113
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 11:10 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.