k, I'm trying the code suggested on a eaglView, but only getting a white image.
Quote:
CGRect screenRect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(screenRect.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
[glView.layer renderInContext:ctx];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil);
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So it saves an image, but the image is just white, not the opengl scene I've rendered.
Thanks in advance for any help.
Phil