@Kenrik:
That doesn't do the trick; it still doesn't look natural at all. I played with a variety of values for several hours and found certain configurations that kinda work, but still not well.
@smithdale87:
Actually if you REMOVE the low pass filter the movement of the ball is much smoother and more responsive (with the trade off of more than just tilt affecting it).
I am not interested in a short cut here. I think it is more than doable to achieve realistic physics here with not too much code. I can do it myself (was a physics professor back in the day) but would appreciate some code help if possible. Thanks all.
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