You know what? I think it's because when I invalidate the movement timer my frame still has it's movement code that gets paused so it removes the image but leaves the frame because it's still stuck in limbo..
that's my theory.. I mean I can't actually see what's happening.
is it possible to make the frames visible? it would help with debugging.
Any ideas? how can I get those frames out of limbo? is there any kind of "SUPER REMOVE" command?
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