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Old 05-26-2010, 12:11 AM   #24 (permalink)
JuanMazuera
New iPhone-iPad Developer
 
Join Date: May 2010
Posts: 24
Default

Quote:
Originally Posted by tkilmer View Post
I found out with my application, that it was not the picker controller. I learned that it was what I was doing with the images. Storing one UIImage that came from the camera took up a huge amount of memory. By the time I took 5, it crashed. I started to store my images as NSData instead. Whenever I needed to use the image, I would initialize it with that data. This way, you could release the picker controller and use it like you are suppose to. I found that it works so much better.
Hi, this is my first post in this page, its a great site and i've learned a lot. I have a question for you, i'm building an app where the user can select images i have uiimagepickercontroller and its all ok but how do you do to save those selected images to an image array to show on an imageview inside your app and that keeps that info even when you close and relaunch your app? Thanks in advance, happy coding

Edit: user picks images from photolibrary, not from camera
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