Quote:
Originally Posted by azdev
I'm writing an OpenGL ES game adapted from the Crash Landing sample code. It runs wonderfully on the Simulator, but when installed on the device (iPhone 3GS), the screen flashes different colors on every scene render. If I run another OpenGL app, then run my game again, I see textures from the previous app flashing in the background.
I'm new to OpenGL and would appreciate any thoughts.. this really has me puzzled. Thank you.
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Sounds like something I've seen when I haven't cleared the render buffer before I start drawing.