What I was talking about earlier, you can use CGPoints to to rotate. It would be something that you would probably want to write your own class for. Expouding on what the guy said above, I would acctually recommend, if this is not something that you're going to be doing on a regular basis, make a UIView the exact width of your image, and twich the width of the orbital radius that you want the object to have. You can rotate the entire UIView, and as long as your image is a subView of the UIView, it will rotate the image.
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