Hi there!
I'm porting an iPhone OpenGL app to iPad. However I haven't got an iPad yet (I'm from Spain) so I'm testing the game in the iPad simulator. When I have to print a full-screen 2D image (768 x 1024 px) the app runs really slow, which have no sense for me because it's exactly the same way that I use in the iPhone app, and it runs really well on iPhone. I've found somewhere (and in this forum too) that the iPad runs much better than the iPad simulator. Due to this, should I be worried about those performance problems in the simulator if the iPhone version runs well in the iPhone (and in fact the only changes I've already made to this version is to enlarge game's images)?
Thanks for your time!