Quote:
Originally Posted by Avocado
dr_carmster, when you call the takePicture method, the camera does indeed take a picture, but then it displays it to the user giving them the options of "retake" or "use". Since you're quickly dismissing the picker controller, you'll never see that screen.
I'm wondering if anyone has anything else to add to this... I'm trying to do the following:
I want to take a picture and then gain access to it in the code to do some processing, but I don't want the picker to ever be shown on the screen (not before takePicture, and not after). I'm using the iPhone to control an autonomous vehicle in a school project, and I'm communicating with the vehicle in a pretty obscure way... The screen displays white and black squares to indicate different messages... so, having images pop up and go away while processing might cause the vehicle to do undesirable things. Weird, I know, but that's the way we're doing it.
Thanks
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I eventually got my code to work by creating an overlay. Using an overlay, I believe you could do what you are after, Avocado. In the overlay, just don't show the image you are capturing.