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Old 03-22-2010, 01:31 PM   #4 (permalink)
mobileben
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Quote:
Originally Posted by Jompe71 View Post
The user input...

I'll will try the render text above the keyboard using the "input style" matching the rest of the game. Might even implement the modal alpha feature you where talking about.
I cannot place the user interface at the top since the gfx is built up with the interface at the bottom in mind.
A good thing is that the user input as well as the response of dito was displayed at the bottom. It now seems as the user input part is redundant at that spot giving more room to render the result which is a more friendly usability upgrade.
http://www.anddev.org/files/zoo_292.png
I think if you create a text box that looks different (which it would if you have say a white text box) and use the alpha trick, then it will become clear to the player they entered the text that went there. If you were feeling extra ambitious, you could always "animate" the bottom text box up to the top of the screen right as you're opening the keyboard. But I think that would be overkill.

People are good at figuring out context as long as you give them reasonable context. Good luck!
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