Quote:
Originally Posted by mobileben
It would help to know a little bit of what you are covering.
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The user input...
I'll will try the render text above the keyboard using the "input style" matching the rest of the game. Might even implement the modal alpha feature you where talking about.
I cannot place the user interface at the top since the gfx is built up with the interface at the bottom in mind.
A good thing is that the user input as well as the response of dito was displayed at the bottom. It now seems as the user input part is redundant at that spot giving more room to render the result which is a more friendly usability upgrade.
http://www.anddev.org/files/zoo_292.png