I have an idea for a reaction style game, the basic idea of which is that an image such as
a cherry or an apple displays for a short time and it is up to the player to tap a button or miss
tapping the button and losing a point of health.
The way I have done it is to have an array, in this case a switch-case juggle between methods...
How it works is, there is an variable at the start of the game that is set to 0. The button for each image is
made visible while the timer is running and the player is supposed to tap it. The IBAction for the button
simply changes the variable to "1" and the method checks for a 1 or a 0 to see if the button had been
pressed in the alloted time or not.
However, it runs really jerky and sporadic. Wondering if there is a better way of doing this.