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Originally Posted by dre
Aha... that's a problem - you can't make a universal library like that. Some game with all sort of lightening effects would be changing the whole screen all the time.
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Yup, it is indeed a problem. Still it works for my game.
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Writing to the "disk" is very slow indeed. Did you write full 888 RGB? Have you tried 565RGB - 16 bit (at least saving 1 byte per pixel)? Or even 12 bit?
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I wrote full 888