Hi there!
I'm working in a OpenGL 3D app and I've just beaten my face against moving: how can this be done? I mean, how can one "simulate" the camera effect as if he's moving through the scenario? I've read somewhere that there are no "cameras" in OpenGL so, instead of moving the camera one has to move the whole scene (that mean all 3D objects in the scene)... Scary, really creepy, but seems to be the only way (hope to hear "not the only way!", but I'm getting faithless about this ^_^), so which is the less painful way to do this?
Any help will be really appreciated, I've never worked with 3D OpenGL before and I find it's quite difficult! Thanks in advance!