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Old 02-21-2010, 06:06 PM   #7 (permalink)
krye
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Join Date: Jan 2009
Location: NY, USA
Posts: 357
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Quote:
Originally Posted by dljeffery View Post
That sample code you linked to looks like a good overview, but make sure you release your CGImageRefs returned by CGImageMaskCreate and CGImageCreateWithMask (which it doesn't do in the sample code)!

Code:
UIImage *maskedImage = [UIImage imageWithCGImage:masked];

CGImageRelease(mask);
CGImageRelease(masked);
		
return maskedImage;
You're right, basically now I have this:

Code:
//mask images
- (UIImage*) maskImage:(UIImage *)image withMask:(UIImage *)maskImage {
	
	UIImage *testMaskImage = [UIImage imageNamed: @"mask.png"];
	CGImageRef maskRef = testMaskImage.CGImage;
	
	CGImageRef mask = CGImageMaskCreate(CGImageGetWidth(maskRef),
										CGImageGetHeight(maskRef),
										CGImageGetBitsPerComponent(maskRef),
										CGImageGetBitsPerPixel(maskRef),
										CGImageGetBytesPerRow(maskRef),
										CGImageGetDataProvider(maskRef), NULL, false);
	CGImageRef masked = CGImageCreateWithMask([image CGImage], mask);
	CGImageRelease(mask);
	UIImage* retImage= [UIImage imageWithCGImage:masked];
	CGImageRelease(masked);
	return retImage;
	
}
But how do you call it?
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