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Old 02-11-2010, 03:09 PM   #44 (permalink)
iPhoneDevelopment
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Ah right, I get it. I thought you originally meant to include all but the if(onTop) variable outside the for() statements, but I now see that this would not have worked. Setting the speed of the character to the speed of the block does not seem to work, however, so I am going to post my jumping code and ask whether you would kindly take a look and see how to make my character fall at the same speed of the block:
Code:
-(void)gameLoop {
		if(character.center.y < 450)
		{
			ySpeed += 1;
		}
		
	if (firstSwipe == true) {
		if(character.center.y < 450)
		{
			ySpeed += 0;
		}
	}
		else if(character.center.y > 450)
		{
			jumpCounter = 0;
			ySpeed = 0;
			
			character.center = CGPointMake(character.center.x, 450);
		}
	character.center = CGPointMake(character.center.x, character.center.y + ySpeed); }

-(void)characterJump {
	
	if(gameState == kGameStateRunning) {
			
	int setter = jumpCounter;
			
		if(jumpCounter < 2)
		{
			setter += 1;
			ySpeed -= kJumpStrength;
		}
		
		jumpCounter = setter;
} }
Thanks for all your help

Cam
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