Thanks a lot for the info, Smasher.
So, basically, rather than starting with a big image, I need to start with a grid, right?
With that, I'd set up the map as a grid, with each square being it's own image? Kind of like a tile? With things like buildings, would I use one larger image, or would I need to split that image into several blocks for the grid?
Is there a visual way of setting this all up, or would it all need to be done through programming? I'd prefer visual, just because I love seeing the artwork all fall into place, but if it's through coding only, that's fine as well.
What engine do you guys prefer? I was thinking for my game to just use image views, as it will be fairly simple. A basic map, with the player, and NPCs to interact with. Would that be enough to justify using OpenGL or Cocos2D? I'm planning on keeping it all 2D, with a similar view to a traditional Zelda game.
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