Quote:
Originally Posted by Kalimba
As a game developer, I totally get it. My point is that for the newb who hasn't quite got hold of the basics to get things moving in the first place, the introduction of an acceleration vector will only complicate things. Let's help the OP get walking before asking them to run the 100m hurdles...
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Gotcha.
110m Hurdles actually.
Sorry I have a habit of doing that.