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Old 02-09-2010, 03:20 PM   #1 (permalink)
Noise
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Join Date: Jul 2009
Posts: 566
Default Creating the "game world"?

I'm looking to make a basic game, with a top-down view like the Zelda games for Gameboy/SNES. Preferably just with Xcode and Interface Builder for now if possible.

Now, I know about moving UIImageViews and such. My main concerns are the following.

First, how do you make the game world larger than the basic 480x320? I'd like to have a fairly large game "map" that can be explored.

Next, how are collisions handled? For example, I obviously wouldn't want the player to be able to just walk through a building. I'd want them to be forced to stop when they hit the building. Would the building be in the basic background image, or would it

Finally, how would I handle alternate views? Such as the interior of a building? Basically, making the character walk through a door, then present the interior view - perhaps placed on a black background?

I'd appreciate any help with this!
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