try this
id anim = [[Animation alloc] initWithName:@"fight" delay:0.1];
[anim AddFrameWithName:@"goblin_swing_01"];
[anim AddFrameWithName:@"goblin_swing_01"];
[anim AddFrameWithName:@"goblin_swing_02"];
[anim AddEvent:@"something"];
[anim AddFrameWithName:@"goblin_swing_03"];
[anim AddFrameWithName:@"goblin_swing_02"];
[someSprite runAction:[Animate action:anim withDelegate:self]];
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