Quote:
Originally Posted by mlfarrell
This class will dynamically switch between two texture classes, one that does pvr compression and one that does not. It will pick the right one based on your hardware capability, so your app will always support new devices without the pvrtc extension. Both texture sub classes are available from the iphone sdk examples (CrashLanding and PVRTextureLoader).
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Actually, you can do better than that .... instead of maintaining two sets of images (say .pvr and .png) you could detect if the device supports the pvrtc extension and if it doesn't , decompress the pvr file and submit it as a regular image.