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Old 02-06-2010, 01:27 PM   #6 (permalink)
csmartdalton
Registered Member
 
Join Date: Feb 2010
Posts: 2
Default A simple idea

I got around this issue by doing this before creating the textures:
Code:
[EAGLContext setCurrentContext:[my current context in EAGLView]];
It seems to work fine (in the Simulator as well as the device). Does anybody know if this could potentially cause problems?

Last edited by csmartdalton; 02-06-2010 at 01:29 PM.
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