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Old 02-03-2010, 01:32 PM   #8 (permalink)
warmi
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Join Date: Nov 2008
Posts: 234
Default

Quote:
Originally Posted by flamingliquid View Post
Export Blender > Perl Script (Creates header file) > import Header into OpenGL

Thats what I thought about the normals, but in the header file I don't see any sort of normal array, only indications that one should be there. Am I exporting it incorrectly into OBJ from Blender?
You should be exporting your models as indexed arrays suitable for using glDrawElements.

I am not familiar with Blender so I don't really know what Header/OpenGL exporting does but here is a script which is iPhone specific:

iPhone Development: Improved Blender Export
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