02-02-2010, 10:59 PM
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#2 (permalink)
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Senior Member
iPhone Dev SDK Supporter
Join Date: Jul 2008
Location: San Mateo, CA (San Fran)
Posts: 3,858
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This FAQ recommends multiplying everything except near and far by your zoom factor:
OpenGL FAQ / 8 Viewing and Camera Transforms, and Using gluLookAt()
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