Gahh this doesn't make sense. I exported (from Blender) an OBJ file. I then used a Perl script to create an array of vertices from this OBJ file. How can I calculate the triangles / normals from this vertex array / original OBJ file?
NOTE: I feel like I might be doing something wrong with the actual export into OBJ or the conversion because it appears that the perl script is able to make a normals array.
I've included all of the files, of the random shape that I created and called a 'flamethrower'.
Im such a noob, haha
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