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Old 02-02-2010, 01:20 PM   #4 (permalink)
Bersaelor
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Join Date: Jan 2010
Posts: 4
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Bah, sorry for the inconvience.
Quote:
glEnable(GL_NORMALIZE);
did the trick. I already had this in the beginning, but didn't think it would make a difference since the normals are already normalized in the Program that imports them from blender. Sadly I forgot that "glScale" rescales them...

Last edited by Bersaelor; 02-02-2010 at 03:59 PM.
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