Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum

View Single Post
Old 01-27-2010, 06:23 AM   #1 (permalink)
Johanovski
Divine avenger
 
Johanovski's Avatar
 
Join Date: Nov 2009
Location: Vic, Catalunya (Spain)
Posts: 320
Johanovski is on a distinguished road
Default OpenGL: PNG vs JPG

Hi there!

I'm trying to small down my app's size and first thing I've done is to convert non-transparent PNGs (like backgrounds) to JPGs (which weights a lot less). Is there any problem doing this? Is this going to cause my app to load textures slower or make it draw them harder (so, is there any optimization problem using JPG textures in OpenGL instead of PNG)?

Thanks a lot!
Johanovski is offline   Reply With Quote
 

» Advertisements
» Online Users: 482
18 members and 464 guests
AyClass, chemistry, djohnson, Free App Monster, G-Power, Hassasin, HemiMG, HowEver, iacemomo, ilmman, mediaspree, raheel, simplymuzik3, SLIC, stanny, timle8n1, yomo710, yvonneolivia
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,438
Threads: 94,026
Posts: 402,591
Top Poster: BrianSlick (7,978)
Welcome to our newest member, yvonneolivia
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 08:36 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.