I took a brief look through the source code for sparrow as I was interested. I noticed two really critical features are missing in my opinion.
1. Nothing appears to be batched, sprites seem to be rotated/scaled using the glrotatef/scale commands and drawn as individual quads.
2. I also noticed no support for 16 bit modes/textures.
Otherwise it looked put together well, and its certainly nice to see another framework out and about in the world.
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