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Old 01-11-2010, 08:22 AM   #39 (permalink)
iPhoneAppStudio
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Quote:
Originally Posted by Iphone Rocks View Post
I read all the different ways posted in this thread, and the encryption check seemed the best and safest way to go. I've implemented it and I'm in the same situation as above. However I compile my app, I get a crypt_cmd->cryptid equal 0, for all (non-simulator) targets and all configurations.
The assumption though is that binary encryption won't actually occur until Apple signs the binary.
I used the otool -l command to check binaries I previously submitted to Apple and the cryptid is 0. I use it on all apps I downloaded from the App Store, including my apps, and the cryptid is 1.
So I'm not worried about this, binary encryption will occur when Apple signs it and puts it in the store.

But, my concern is this: When the reviewer puts it on their device to test it, is the binary already signed by Apple and therefore encrypted? Cause if it isn't, then the app will think the reviewer is running a pirated copy right?
I think that you are probably correct. I am concerned about what the reviewer might see too. It seems unlikely that Apple would sign the binary before it has been reviewed.

I have an app that was recently featured on the "What's Hot" list. It only had the obscured signer identity check for piracy and was cracked almost immediately. So far piracy doesn't look outrageous but I have had other apps where the piracy was as high as 80%. I've incorporated all of the other countermeasures but I'd like to add encryption before I release the next version.

I was also considering giving Oliver's (Dr Touch) AntiPiracy a try. Honestly, I would rather spend my time developing cool stuff for my apps than trying to thwart the crackers. But of course his code is a bigger target than a home brewed solution.
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