Quote:
Originally Posted by smasher
I could go up by fours if flakeCounter is declared as a pointer - int* instead of int.
Otherwise... do you move or remove the rock after you find a collision? If not, then you may have the same collision again on the next frame and your flakeCounter will increase very quickly, maybe too quickly for you to see.
|
That actually maybe the case. I am not removing the image after it has collided with the other image. How would I just remove that ONE image and not all of them.