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Thread: Random Rocks
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Old 01-06-2010, 08:50 PM   #27 (permalink)
kdp8791
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Join Date: Sep 2009
Posts: 57
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Quote:
Originally Posted by smasher View Post
I could go up by fours if flakeCounter is declared as a pointer - int* instead of int.

Otherwise... do you move or remove the rock after you find a collision? If not, then you may have the same collision again on the next frame and your flakeCounter will increase very quickly, maybe too quickly for you to see.
That actually maybe the case. I am not removing the image after it has collided with the other image. How would I just remove that ONE image and not all of them.
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