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Old 01-04-2010, 11:12 AM   #20 (permalink)
smasher
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Quote:
Originally Posted by Johanovski View Post
What the #%&"?? Seems that used memory don't decrease even when I release 400 allocated NSStrings? Does it really have sense...?

Thanks, any help will be really appreciated!
Change that to mutableStrings and you'll probably get the results you're expecting. [[NSString alloc] initWithString:@"Yabadabadoo!"] will have the same result as just writing @"Yabadabadoo!" , which is a static string that doesn't get deallocated at all during the life of your program.

RE: your images releasing, I think someone pointed out in another thread that your Texture2D dealloc call was not deleting the openGL texture.
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