Hi Jack!
I thought method "imageWithContentsOfFile" didn't cache the image, so there's no need to release it... The returned image is needed to be allocated because it's being used every game's frame, so I can't release the Image class (the one is stored in the array) but, as I've explained, I thought the UIImage is never allocated, just created, returned, stored in the Image class as I've expected, and then destroyed (so a UIImage object is created, a Image object is then allocated and created from the UIImage returned object, and then no UIImage is stored)...
Does it works as I expect? If not (what I suppose), what I have to do to release the UIImage, if I have no object to call release (and no idea of how to autorelease an object, and even if it's possible)?
Thanks, and sorry for my newbie questions...