Quote:
Originally Posted by HappyByte
Nope.
UIGetScreenImage() - is exactly what they use.
Here is the proof (you can see it yourself by unzipping their .ipa). They don't even try to hide it as with RedLaser:
Code:
unknown@darkstar.org [~] $ cat UStreamUI | strings | grep UIGetScreen
@_UIGetScreenImage
_UIGetScreenImage
unknown@darkstar.org [~] $
Own framework is a fake to make others think it's hard to create such an app. There are several things that tell about that.
If it would be really video capturing framework - it would work much faster as a real video recorder does. On my 3GS it is incredibly slow while normal recorder works very smoothly.
I think in this app that is the same as in RedLaser - done by capturing screen with screenshots.
That is the reason why a part of the screen shows a picture that is not overlayed with UI - same as in RedLaser. The part of the screen must remain clear from UI and show original picture in order to be captured that way.
That's why only a part of the image is then broadcasted as if they would like to broadcase full image - it would be captured with their UI over it 
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Thanks for that information! I haven't actually checked out their .ipa and I think they are not hiding it, because in that special case they have Apple's blessings. At least, that's what I read in various blogs.
So, if your app really depends on that API, your only chance seems to be encryption. Someone talked about that here and then unfortunately didn't go into detail.