Quote:
Originally Posted by HappyByte
iTunes Store
Yet another example of the app that uses not so "forbidden" APIs. Although using UIGetScreenImage() instead of direct camera access is incredible slow.
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I don't think that this app uses UIGetScreenImage(). I read, that they use a private SDK in combination with their own framework. However, it required Apple's approval for it to get allowed. In fact, that app didn't slip through, it passed the process and Apple knows exactly which APIs are being used.
Anyways, I'm still hoping for a public version of UIGetScreenImage().