Hi there!
I've done but I don't understand what's happening... Just increasing number of mallocs and other tiny allocations. My app works fine but I can't prevent memory to increase as time passes so, after a while (maybe after 15 or 25 games, I haven't tested it) memory just starts running out, but no memory warning is thrown... However, the app suddenly stopped and a "Low memory" log is created in the device! Just wondering if there's any way to track this mallocs, see where they come from and prevent them to stay allocated more than what's needed...
Thanks!
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