Wifi vs Bluetooth for multiplayer gaming
Hi,
I'm working on a Texas Holdem Poker game...(there's plenty out there already, but this would be good practice).
I'm having trouble deciding whether to use bluetooth or wifi for multiplayer.
I've gotten the WiTap example to work w/o any problem.
Currently, the local multiplayer feature would be fine but in the near future, i'd like for it to be able to player over the net and not just LAN.
My impression is bluetooth still has some connection issues using the GameKit framework.
Apple's Texas Holdem uses wifi. However, this game has been out before the release of GK framework so I don't know if Bluetooth has gained the upper edge over wifi.
I'm planning to have up to 8 or 10 players.
Please share your experience and thoughts on this dilemma.
Thanks
-FerrariX
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