well quake engine (before id-tech4) were written in C
so technically if you just want to port them over then you need to create a wrapper class to bring over the C files, but there will still need to be changes made
But in honesty if you are reading these tutorials (and only the first 2) im assuming you haven't really done much OpenGL (and im gonna guess DirectX) then i would learn alot more first before trying something like that
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