Quote:
Originally Posted by saran
Hi sorry... i thought that Texture2D was an apple sdk class... so when i searched for the documentation... i was unable to find one... this lead me to a misunderstanding that it was no longer supported... thank you for pointing it out.
it worked fine... except that the background was darker than the image i used... guess it is something to do with the blend function...
i tried a couple...
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
din seem to work...
any suggestions please
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sorry if my post was ambiguous.. what i meant was that the image which i used as the background turned out darker with higher contrast in the image saved in the photoalbum.
the texture which i grabbed from the eaglview is fine though.
Thanx,
Saran.