Quote:
Originally Posted by NewiPhoneDeveloper
Texture2D no longer supported? Says who? I'm successfully using it in several projects. No worries, it will work just fine.
Yes, you will be redrawing the EAGLView, but only before saving the sequence.
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Hi sorry... i thought that Texture2D was an apple sdk class... so when i searched for the documentation... i was unable to find one... this lead me to a misunderstanding that it was no longer supported... thank you for pointing it out.
it worked fine... except that the background was darker than the image i used... guess it is something to do with the blend function...
i tried a couple...
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
din seem to work...
any suggestions please