Hey, just a few questions with hopefully simple answers
If i'm drawing a quad that is being used as a sprite, what advantages or disadvantages are there for using GL_QUAD instead of GL_TRIANGLE_FAN
I see alot of tutorials seem to stick with GL_TRIANGLE_FAN but they seem to just draw a quad and apply a texture to it.
The other question is from what you said in a recent tutorial.
What is so 'evil' about C++?
I recently found out that most new game engines are now created in C++ and not C, so i was wondering why you don't like it in comparision to all the other languages you code in?
EDIT: just for reference im currently using GL_TRAINGLE_FAN (i think, atleast using one of the GL_TRIANGLE_ calls)
Am going to try out GL_QUAD tomorrow and may see an obvious reason why but thought i should ask now incase i don't see why
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