Quote:
Originally Posted by digicide
Some improvement... the changes I saw were the blending function and the alpha component of glColor4f-- I've had mine at .15 . The left picture here is the result with the alpha at .15, the right is with the alpha at 1. This will be acceptable, however I'd rather not lose the additive blending, where lines drawn over each other start to turn white.
Thanks again!
|
No problem

I guess you won't get additive blending that way. What you're doing now, is "erasing" parts of your EAGLView and making it more or less transparent. So, the background image will shine through. For additive blending, you will have to draw on your EAGLView, like the GLPaint app does.