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Old 07-26-2009, 05:53 PM   #11 (permalink)
digicide
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Join Date: Jul 2008
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Some improvement... the changes I saw were the blending function and the alpha component of glColor4f-- I've had mine at .15 . The left picture here is the result with the alpha at .15, the right is with the alpha at 1. This will be acceptable, however I'd rather not lose the additive blending, where lines drawn over each other start to turn white.



Thanks again!
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