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Old 07-26-2009, 05:37 PM   #9 (permalink)
digicide
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Join Date: Jul 2008
Posts: 5
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Thanks for working with me on this--
With your image I get this:



I suspect I'm loading the texture wrong, perhaps on this line?

Code:
brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast);
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