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Originally Posted by Irishdawg90
Do they explain why an app is rejected?
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Yeah it uses 3.0's bluetooth P2P/PeerPicker APIs and they said they couldn't get two devices to connect. This really frustrated me because I simply used the standard APIs for setting up the connection - nothing special. I've tested it hundreds of times and it is about 95% reliable (sometimes you've got to relaunch the app to get it to work, and sometimes it can take a few minutes to work). So I was really surprised to see that as the reason for rejection - maybe the tester didn't give it enough time to connect. I wonder how up-to-speed these testers are…
From what I've heard it is a positive sign that I've made it this long since submission. It seems like Apple goes through a two-step process in app reviewing - technical then legal. So apps that have not been rejected early-on have a higher chance of getting accepted or getting rejected from some legal issue.
I'm afraid my app is going to be rejected because in the how-to-play guide I use an icon of an iPhone to help users understand what happens when you rotate the iPhone to different orientations. From what I've heard this is prohibited (
http://www.marco.org/98224131). Too bad, considering Apple does this itself in the Nike+ app bundled with new iPhones and iPod touches.